5 ms·
A nice quick guide. Definitely eliminates a lot of experimentation when in hurry to get going. Here's a 10 second theory class: stick to the four principles of
by Sreyanth 9y ago
A nice quick guide. Definitely eliminates a lot of experimentation when in hurry to get going.
Here's a 10 second theory class: stick to the four principles of design - remember CRAP (not my theory though)
- C: Contrast -> use contrasting design to make things that are supposed to be dissimilar look dissimilar.
- R: Repetition -> repeat design patterns for similar items. Remember CSS?
- A: Alignment -> don't leave anything just hang in air on the canvas. Align things together.
- P: Proximity -> birds of the same feather flock together. Similar things are closer. Dissimilar ones are farther.
- dom0 9y agoReminds me of the FART photo technique (feel, ask, refine, take).
- tdeck 9y agoWe learned this in my tech writing class back in school and I still call it to mind when laying out slides and things. Seemed silly at the time but it's very memorable!
- Anthony-G 9y agoI first came across these guidelines in Robin William's books[1]. I read a couple of them (The Non-Designer's Design Book and The PC is Not a Typewriter) back in the mid 2000s and found them to be very useful as an amateur desktop publisher. I thoroughly recommend her books for any lay person with an interest in understanding the basic principles of typography. 1. https://en.wikipedia.org/wiki/Robin_Williams_(writer) https://en.wikipedia.org/wiki/Robin_Williams_(writer)