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>typical pattern of maintainer burnout [...] , since a successful open source project Right, but that's what my "game theory thought experiment" was trying to
by jasode 9y ago
>typical pattern of maintainer burnout [...] , since a successful open source project
Right, but that's what my "game theory thought experiment" was trying to dissect: the 90-day restriction can dissuade commercial entities from embracing that software so therefore, it's not "successful". As a result, there is no work overload and no burnout.
Which past open-source project can we confidently replay history with the L0 license and say it would have roughly the same commercial adoption and the maintainers got paid more money?