4 ms·
Dithering is still needed for most of sRGBs range, Frontier needed to do it in Elite Dangerous where banding was noticeable. This paper: https://www.cl.cam.ac.u
by 05greg 9y ago
Dithering is still needed for most of sRGBs range, Frontier needed to do it in Elite Dangerous where banding was noticeable.
This paper: https://www.cl.cam.ac.uk/~rkm38/pdfs/boitard14hdr_colorspace.pdf https://www.cl.cam.ac.uk/~rkm38/pdfs/boitard14hdr_colorspace...
compares the bit depth necessary for contouring due to quantisation to become imperceptible across a few encodings, most of them in the 10-11 bits per channel area.
- mark-r 9y agoThanks for the link. Some years ago I was shown a simple gradient that had noticeable banding on an 8-bit display; until that point I had believed that 8 bits was just beyond our ability to discriminate.