4 ms·
That's because DirectX 11 and older have a single thread draw submission queue which is being a bottleneck. DX11 still dominates - right now there are five (5)
by c2h5oh 9y ago
That's because DirectX 11 and older have a single thread draw submission queue which is being a bottleneck.
DX11 still dominates - right now there are five (5) DX12-only games and only a handful announced, because it's so completely different you have to re-engineer significant part of game engine to get the benefits.