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I second that, in most cases, 64GiB is enough for workstation clients. I can think of some reasons to have twice, four times, or eight times as much though. Yo
by microcolonel 9y ago
I second that, in most cases, 64GiB is enough for workstation clients.
I can think of some reasons to have twice, four times, or eight times as much though. You can almost never have enough block cache, after all. Local testing databases come to mind. Also, tracing/profiling Elixir programs takes up enormous amounts of memory. My colleagues at my last company did not have enough RAM to generate meaningful profiles of our system, 64GiB was just barely enough to get a signal out of it. Rather than spending a month working on the profiler, it was nice to be able to get some data out of it as-is.
- glenneroo 9y agoDepends on what you're doing. With video or 3D work, 64GB can often be a bottleneck. With After Effects and Maya rendering we've gone over our 96GB RAM limit using dual Xeon 6-core (i.e. 24 logical) on multiple occasions, especially rendering 4K+ scenes, forcing us to set limits on RAM/thread usage. I want to upgrade them to 128GB but getting bigger ECC RAM sticks in Austria (and EU in general) was (and still is) difficult and stupidly expensive.