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This sounds very similar to how Colony is envisioned to work on-chain. The whitepaper outlines the system of Domains, which seem to be the same as your 'circle
by d15b0ff178b085c 9y ago
This sounds very similar to how Colony is envisioned to work on-chain.
The whitepaper outlines the system of Domains, which seem to be the same as your 'circles' as you describe them. You can read a TL;DR here, which also has a link to the full whitepaper: https://colony.readme.io/v1.0/docs/off-whitepaper https://colony.readme.io/v1.0/docs/off-whitepaper
I think there may well be 'off grid' (or in Colony's case 'off-chain') challenges to running an organization exclusively with Colony.
> We know from digital sociology that these reputational systems create their own hierarchies and imbalances in the system and I am wondering if Colony can prevent these in any way.
One thing that comes to mind as a response is Colony's reputation system mechanics: Reputation decays over time. So, to help disincentivise a 'reputation aristocracy' within an organization, reputations scores will halve over the course of about 3 months, which means no-one can just rest on their laurels and hold influence in a colony without regularly contributing to that colony's goals.
As others have commented, the other main distinction would be that a colony can put bounties up in native tokens, which confers influence in some types of voting (other types can be exclusively reputation-weighted), as well as dividends from the colony's revenue. Each colony can tweak their token's total supply, issuance rate and initial distribution to achieve the desired incentive model for what they need/desire.
- conatus 9y agoThanks for this - very interesting. Also very interesting on the degrading reputation - glad you/they have thought about these issues a bit. I'll add though I do think my concern of a quantitive fix to a qualitative and/or cultural problem still stands but will take a more informed view once I've looked at the white paper in detail. Cheers.