3 ms·
> A lot of these games are extremely difficult and require twitch reflexes, which is something a game burdened with pushing a lot of pixels has trouble replicat
by Narishma 9y ago
> A lot of these games are extremely difficult and require twitch reflexes, which is something a game burdened with pushing a lot of pixels has trouble replicating.
It's not that they have trouble replicating it, they are intentionally avoiding it. With higher fidelity comes higher development costs, so they have to sell more copies to make a profit. One way to do that is to make games easier. People in general want games that can be completed with the least amount of effort on their part.