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That was done because it was the only method available or because they started out with high performance / low latency / ... goals. Here is the VS Code team say
by revelation 9y ago
That was done because it was the only method available or because they started out with high performance / low latency / ... goals. Here is the VS Code team saying DOM performance was useless. And at the end of the day we're talking about 80x20 characters, sometimes color.
- WorldMaker 9y agoNo, the VS Code team is saying DOM performance isn't enough for the high performance / low latency demands they are seeing. The performance with DOM was already good enough for all my needs, personally. They had a lot of people wanting 60fps consoles, so they decided to take a 60fps approach, and even though it is "just" text/color/limited graphics, it shouldn't be a surprise that the 60fps approach is the same one they would take for a more graphics-focused approach somewhere else.