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That can be a problem. When I wanted to "freeze" a version of Io to use as a base for making the game engine scripting off of, there wasn't a point release I c
by phaedrus 16y ago
That can be a problem. When I wanted to "freeze" a version of Io to use as a base for making the game engine scripting off of, there wasn't a point release I could refer to as "the last stable version". So I just took the then-most-recent github snapshot and forked it (forked in the github sense) and I will update that as I vett new versions of Io against my own code. It has proven to be stable enough not to be a problem, but I think when someone wants to get started in it, the lack of an official pre-built binary to download and install may throw people off. This has been discussed on the mailing list and I wouldn't be surprised if Steve is already working on getting some binaries like that up somewhere.
- silentbicycle 16y agoLua. Seriously, check it out. Lua was born for scripting gaming engines.
- devin 16y agoYeah I actually asked Steve about this and heard the "We're busy people; we have families" response. There's nothing wrong with this by itself, but when you couple it with the size of the community it makes me wonder if Io will forever be "a fun idea", but nothing more. I sincerely hope they get point releases up. Can you imagine someone with a casual interest in the language being in love with the fact that they have to keep their own version up to date and review core code for inclusion in their "version"? What about libraries across those frozen versions? It's a recipe for disaster and it pains me to no end that it hasn't been done yet.