4 ms·
They arent, however the rules of the sea are very simple. More importantly a calculation of probability of collision between two slow moving giant metal objects
by drawnwren 9y ago
They arent, however the rules of the sea are very simple. More importantly a calculation of probability of collision between two slow moving giant metal objects would be easy.
- gaius 9y agoEver been a skipper manoeuvring in confined waters with multiple vessels around you? I have, and it is at least an order of magnitude more complex than anything I've ever encountered on the road.
- TeMPOraL 9y agoStill; assuming you can get good, real-time estimates of mass, rough shape, position and velocity vector of each of the ships around you, making a system to compute probable collisions sounds like a small undergrad-level project at best. What are the obvious things I'm missing here?
- gaius 9y agoYou would need to account for drag and windage. Basically know everyone's hull shape and CFD it! And the seabed under them. At a distance it's easy - but in confined waters it gets very complicated very quickly. I've seen situations where literally the only solution is, who do I collide with. In the case of the USN they have a hell of a lot more manoeuvrability than a freighter but they can't escape the laws o'physics...