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I don't really the lumping of C in with Python and Ruby here. The C compiler picks up on that, too. All over this comment section people are calling C weakly ty
by Sir_Cmpwn 9y ago
I don't really the lumping of C in with Python and Ruby here. The C compiler picks up on that, too. All over this comment section people are calling C weakly typed, I don't get it. Is it because void* exists? Every language has something like that.
- muricula 9y agovoid * is part of it, but you can also implicitly cast from between integer types, and also between integers and enums. Think of passing an enum or an int into a function which takes a long as an argument.
- Sir_Cmpwn 9y agoI mean... I don't really think that's a strong case for calling C's type system weak.
- bitwalker 9y agoI suspect most people which state that C has a weak type system are really talking about the fact that C has a weakly _enforced_ type system. You can break the type system's rules rather easily (or perhaps it's more accurate to say, the type system is too permissive), either way it doesn't provide you the same guarantees a stronger type system provides). At least that's my take on it.
- fulafel 9y agoThis.
- alloyed 9y agoI would say it's mostly a matter of use: In C you deal with void* or typecasts all the time, whereas in higher level languages it's much less common, either because the type system is smarter, or the constraints that it does have are more strictly enforced. For example: you can happily compare a char* and an int in C, but other languages like python might error at the thought.
- Sir_Cmpwn 9y ago/t/tmp.1q8r9dZAtX > cat test.c int main() { char *test = "test"; int i = 10; return test == i; } /t/tmp.1q8r9dZAtX > cc test.c test.c: In function ‘main’: test.c:4:14: warning: comparison between pointer and integer return test == i; ^~
- hoytech 9y ago$ python -c '"test" == 10' $
- orclev 9y agoC is incredibly permissive with regard to its types which are themselves very anemic. With the exception of the numeric primitives, C really only has a single type, the pointer, everything else is just syntactic sugar for various forms of pointer arithmetic. For instance arrays in C are just a shortcut for some pointer plus an offset multiplied by a constant determined at compile time based on what you've claimed is the underlying struct or primitive of the array. Importantly C is perfectly happy to take any random pointer into arbitrary memory and allow you to map any set of offsets into it. It's worth looking at for instance Rust that at least in theory allows the same thing to be done, but only by explicitly opting out of static checks via unsafe declarations. In normal safe code Rust will statically verify that a given reference (pointer more or less) is in fact referring to the type you're code is expecting it to, rather than the C approach of simply assuming the program is correct. Looked at another way, as far as the C compiler is concerned nearly everything is a pointer, and one kind of pointer is entirely exchangeable with another kind of pointer (with at most a cast being required, but probably not even that if it's the entirely too common case of being a void pointer). This is in contrast to nearly every other statically typed language that will either at compile or runtime verify that any given reference is the appropriate type before dereferencing it. C++ nominally at least has a more powerful type system, but since it was designed (in theory at least) as a superset of C, C's permissivity blows a giant gaping hole in its type system.
- mikeash 9y agoIt's not just that void * exists, but that it's basically mandatory. C's built-in arrays are super weak, so you need some library to do proper resizable arrays. Since C doesn't have generics, such a library will use void * as the type for putting values into the array and getting them back out again. You'll be casting at every point of use, and nothing will check to make sure you got the cast right, other than running the code and crashing.
- flukus 9y ago> C's built-in arrays are super weak, so you need some library to do proper resizable arrays. Since C doesn't have generics, such a library will use void * as the type for putting values into the array and getting them back out again. You'll be casting at every point of use, and nothing will check to make sure you got the cast right, other than running the code and crashing. There are other options though like macros and code generation. Code gen in particular can give you more options than generics without sacrificing any type safety.
- comex 9y agoI don't know why macro-based containers aren't more popular. You can have a quite usable interface, and even the implementation isn't that ugly. Example: http://attractivechaos.github.io/klib/#Khash%3A%20generic%20hash%20table http://attractivechaos.github.io/klib/#Khash%3A%20generic%20... This approach isn't just more strongly typed than using void * for everything, it's also typically more efficient. For an array, you can put larger structs directly in the array rather than being forced to use a pointer. For a hash table, the same applies, plus you can avoid expensive indirect calls to compute hashes. (There are alternative non-macro approaches that trade off that overhead for other types of overhead, but you can't do as well as with a specialized container.) I guess you could ask, at that point why not just use C++? And a lot of people do, and the people left writing new C programs are often traditionalists who don't want to switch to new approaches. And to be fair, there are disadvantages to macro-based containers, like increasing build time. But I still think there's room for them to see more adoption.
- mobiletelephone 9y ago
- dozzie 9y ago> The C compiler picks up on that, too. Except when it's not. Just five days ago I was debugging an error in my Erlang port driver that was caused by me passing receiver (ErlDrvTerm, an int in disguise) in the place where I wanted number of iterations. The funnier thing was that the declaration of the function had the arguments in correct order (and that's what guided me), but definition had them swapped. The compiler did not catch that bug, because, well, both are ints, so apparently the declaration and definition match, don't they?
- comex 9y agoThat’s why people should use one-element structs instead of typedefs for that kind of use case. A struct is a distinct type that can’t be accidentally mixed up with random integers, but its memory representation and efficiency will generally be identical; and you can add one-liner conversion functions to minimize syntactic overhead when you do need to convert to/from raw integers. Same idea as ‘newtype’ in Haskell; it works pretty much just as well in C, at least for ‘ID number’ sorts of types where you’re usually just shuttling values from place to place rather than doing any arithmetic. (For types where you do need arithmetic, it gets pretty ugly in languages without operator overloading. Except Go, which doesn’t have operator overloading but does have builtin support for defining distinct versions of integer types.)
- yawaramin 9y agoIn fact, make the structs opaque so that you retain full control over the data and its invariants.
- kerkeslager 9y agoIn this thread, a.lot of people are conflating strong/weak typing with static/dynamic typing. Static typing versus dynamic typing is fairly binary: if your types are checked at compile time they're probably static, while if they're checked at run time they are probably dynamic. Haskell, C are statically typed, Python, JavaScript are dynamically typed. Strong/weak typing is more of a spectrum. A strong type system can check many properties of programs and accommodate many patterns as types. A weak type system, on the other hand, can't check many properties of programs, and has to be bypassed to accommodate common patterns. JavaScript has probably the weakest type system, because it checks almost nothing ("hi" + 42 returns "hi42" even though this is nonsensical, {}.foo returns undefined rather than throwing a type error). C is fairly weakly typed because you can add disparate types (int* + int returns int* even if you intended to add two integers) and the type system has to be bypassed with void* to do anything sizeable. Python, ironically, is slightly stronger, in that applying operators to objects of types with no defined relationship throws exceptions ("hi" + 42 errors). A spectrum from weakest to strongest might look something like: JavaScript, C, Go, Ruby, Python, Java, C#, OCaml, Haskell. My personal experience is that the difference between static and dynamic types isn't very important to my development process or code quality. I have to run and unit test my code to verify it, so the checks happen regardless of whether they happen at compile time or run time. But the difference between strong and weak typing is huge. Strong types catch more bugs, but perhaps more importantly, they catch those bugs where they occur. A type error when adding "hi" + 42 is far more useful for debugging than a mysterious unit test failure on a completely different function where it's returning "Hi42username" instead of "Hi Username" because you added the wrong variable. A segfault 30 lines later is harder to debug than an error when trying to add an int to the value at an int*.