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Three focus areas: the toolbar, the text, the active choices. Let the user type 1, 2, etc., to answer if that's not implemented (didn't check, sorry). Agree tha
by tarboreus 9y ago
Three focus areas: the toolbar, the text, the active choices. Let the user type 1, 2, etc., to answer if that's not implemented (didn't check, sorry). Agree that keyboard controls are a big deal for games like this, as is accessibility since text-only games tend to have a lot of blind players. (See Choice of Games, who do this stuff well.)