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Curious: what do you expect as keyboard controls. I've had this on my TODO list for ages and I have my own idea of what they should be, but I'd love to capture
by filiph 9y ago
Curious: what do you expect as keyboard controls. I've had this on my TODO list for ages and I have my own idea of what they should be, but I'd love to capture the expectations first, so that I don't break them.
- tarboreus 9y agoThree focus areas: the toolbar, the text, the active choices. Let the user type 1, 2, etc., to answer if that's not implemented (didn't check, sorry). Agree that keyboard controls are a big deal for games like this, as is accessibility since text-only games tend to have a lot of blind players. (See Choice of Games, who do this stuff well.)
- treerock 9y agoMainly I saw there were number next to each option. I therefore expected to be able to hit the same number on the keyboard to make that choice, but it wasn't working. I believe this is what they call a false affordance[1]. [1]:https://en.wikipedia.org/wiki/Affordance#False_affordances https://en.wikipedia.org/wiki/Affordance#False_affordances