4 ms·
You're conflating two different things. A typical screen refreshes at 60Hz, giving 16ms between refreshes. If you take more than 16ms between animation frames,
by rcfox 9y ago
You're conflating two different things.
A typical screen refreshes at 60Hz, giving 16ms between refreshes. If you take more than 16ms between animation frames, it will appear choppy and "bad".
The 100ms budget is around pressing a button and seeing a response. If you pressed your refresh button and the page loaded in 100ms, you consider that sufficiently "instantaneous". (This breaks down for video game controls where you're continuously giving input. And maybe 100ms is too long to respond to someone typing at 70WPM, but expecting a 10ms response is much too greedy.)
- Jakob 9y agoIs it, though? IntelliJ, a fully-blown IDE gets below it: https://pavelfatin.com/typing-with-pleasure/ https://pavelfatin.com/typing-with-pleasure/ I don’t see the logic behind having a full 60fps in a 3d game but not in a textarea (even though the linked article explains why it’s difficult).
- deleted 9y ago[deleted]
- mcguire 9y agoxxxdarrenxxx's dead comment is long and relevant. If you don't have them turned on, it might be worthwhile.