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Js13kGames Winners – JavaScript games with a file size limit of 13KB
- thriftwy 9y agoHow to play?
- stevekemp 9y agoClick on the game-name and then click "Play the game". e.g The first result in the list is is Greeble: * http://js13kgames.com/entries/greeble http://js13kgames.com/entries/greeble Play it here: * http://js13kgames.com/games/greeble/index.html http://js13kgames.com/games/greeble/index.html
- aw3c2 9y agoUpdated as I play some: Greeble: Having to press "z" makes me dread keyboard issues (I am on qwertz). Fell into a dead-end pit and quit. Lossst: Uses ALT for a crucial move, ALT triggers my browser's menu. Got stuck. Quit. Lost Beacons: Works nicely but the scrolling is jarring and confusing. Would have played more than 2 levels otherwise. Sound would help tremendously in keeping a track of what is happening. The Lost Packets: My clicks often don't register? Gave up on the second level. Lost in a Space Odyssey: Cute, fun and interesting. Had lots of fun! A moment lost in time: Some confusion with cursor capture. Interesting but seems more like art than game. Confusing.
- deleted 9y ago[deleted]
- infinita740 9y agoIf you liked Lost In a Space Odyssey check out "Lovers in a dangerous spacetime"[1] which it seems to draw inspiration from (similar artstyle and mechanics). It's a really fun and well made co-op game. 1. https://www.gog.com/game/lovers_in_a_dangerous_spacetime https://www.gog.com/game/lovers_in_a_dangerous_spacetime
- caymanbruce 9y agoGreeble actually is very fun to play. Play it again.
- haburka 9y agoThey are demos, using experimental browser technology. Why does everyone on this website expect everything to work for them?
- user5994461 9y agoIt's also a demo of the most glaring game issue: game doesn't work on non USA keyboard.
- failrate 9y agoYou are a hacker. Hack the controls to match your keyboard.
- madmax108 9y ago"The game broke my workflow" https://xkcd.com/1172/ https://xkcd.com/1172/
- stasm 9y agoI'm one of the creators of 'A moment lost in time.' Thanks for playing it and for the feedback. Are you on Linux by any chance? I've had some issues with the Pointer Lock API in Firefox on Linux.
- as1mov 9y agoSite seems to be down right now. I am getting the generic Laravel "Whoops, looks like something went wrong." page.
- Xoros 9y agoTried the winner in the mobile section on my iPhone. It crashed. Guess I'll have a look at it on my desktop computer so...
- xem 9y agoyah, sorry, it works best on Chrome (Win10, Mac or Android)
- shashwat986 9y agoHN hug of death?
- olegkikin 9y ago1st place Greeble by Ryan 'Rybar' Malm (http://js13kgames.com/games/greeble/index.html http://js13kgames.com/games/greeble/index.html) 2nd place LOSSST by Maxime Euziere 3rd place Lost Beacons by Rémi Vansteelandt 4th place The Lost Packets by ElementalSystems 5th place Lost in a Space Odyssey by MarcGuinea 6th place A moment lost in time. by piesku.com 7th place Search of Sounds by Vitalii Liapin 8th place BUNNY LOST! by Eoinmcg 9th place Where is Winston by Gheja_ 10th place You Are Lost by Rebecca 11th place A Day In The Life by Mattia Fortunati 12th place Blackbox: Lost Particles by Adam Jakubowski 13th place Trapped in the Hyperdimensional Maze by Benjamin Hanken 14th place LOST AND ANGRY by Jesús Olmos 15th place Mauja by Viktor & Pavlo 16th place Lost on Stranger Terra by Csaba Csecskedi 17th place Lost Marbles by Rene Hangstrup Møller 18th place EYESORE! by Alastair Pearce 19th place Just go straight by Pierre Gimond 20th place Neon Dungeon by Attila Horváth Cached: https://web.archive.org/web/20170930100010/http://2017.js13kgames.com/#winners https://web.archive.org/web/20170930100010/http://2017.js13k... http://webcache.googleusercontent.com/search?q=cache:http://2017.js13kgames.com/%23winners&ie=utf-8&oe=utf-8&client=firefox-b-ab&gws_rd=cr&dcr=0&ei=4XXPWYvkOs2uUsiEjuAH#winners http://webcache.googleusercontent.com/search?q=cache:http://...
- fiokoden 9y agoDead link
- Entangled 9y agoI loved 15. Mauja cuz I'm addicted to Tiny Wings kind of games. Would like to see it ported to iPhone and Android for casual gaming.
- pagnol 9y agoI just played Lossst and was sure it had been made with WebGL... I couldn't believe my eyes when I realized the author used divs and css transforms for everything. I really had no idea how much can be done with just css3.
- turtlebits 9y agoIt plays terribly on my 4k resolution laptop in a regular Chrome window (ie not full screen). Played a few of the others and they were fine.
- xem 9y agoHi! yup, only CSS and emoji. :) if you want to know a bit more, here's a making-of: http://xem.github.io/articles#js13k17 http://xem.github.io/articles#js13k17
- indescions_2017 9y agoCongrats to Greeble for the first place finish. The hold and tap mechanic is awkward at first but once you get more body parts, its a real platformer. Which is qute impressive at 13kB! Personally, I love seeing old school techniques translated to HTML5 Canvas2D: bitmap fonts, color palette shifting, scanline rasterization, etc. Uses Sonant-X JS synth lib for sound generation: https://github.com/nicolas-van/sonant-x https://github.com/nicolas-van/sonant-x
- jedisct1 9y agoThe Lost Packets is very addictive!
- SwellJoe 9y agoSome of these are really impressive. There have been several surprises where the developer(s) went the extra mile in ways that are surprising. Like in Lossst, when finishing a level, it'll zoom the camera to the next door and back to the worm. It's amazing that someone working within such a tight limit can think, "I know, we'll do this nice zooming thing which has no real relation to game play but will feel nice!" JS has gotten incredibly concise in recent years. I've noticed it on codefights.com, where a lot of the shortest entries are JavaScript (and very few are Perl, which surprised me, due to Perl's long golfing history). I'm constantly struck by how tightly all the pieces work together these days and how much you can do with so little.
- chirau 9y agoCouldn't get past the first level. What am i supposed to do? What's the puzzle? Seemed like a dead end to me, all the doors had numbers greater than my length. How am I supposed to increase my length?
- SwellJoe 9y agoEat an apple. There's at least one door that you can get through on the first level (at least, there was for me, I dunno if it's randomized).
- xem 9y agoYeah sorry, apple-eating is basically the only detail I didn't explain, thinking it was the most normal thing to do when you control a snake :)
- xem 9y agoThanks man! I made this game by (ab)using the power of CSS and CSS3D, and really focused on the player experience, so I'm glad you enjoyed it! If you continue playing, you'll see even more surprises :) Also, here's a making-of: http://xem.github.io/articles#js13k17 http://xem.github.io/articles#js13k17
- hoosieree 9y agoJust did a byte count on a project I'm working on (in JS) that I thought was lightweight... It doesn't do the main thing it's supposed to do yet, but is already 3kB. The shame!
- userbinator 9y ago13KB --- that's a very odd number and according to the site, was chosen arbitrarily. 16 or 8 would be more usual in the demoscene, where they were traditionally enforced by the limits of the hardware. There is a related competition with a limit of only 1024 bytes: http://js1k.com/ http://js1k.com/
- 7373737373 9y agoAnd here a 140-character competition: https://news.ycombinator.com/item?id=13700698 https://news.ycombinator.com/item?id=13700698
- craftsman 9y agoTwo friends and I built and submitted _At Journey's End_: https://github.com/w0hrk/js13k https://github.com/w0hrk/js13k We used TypeScript along with rollup and uglifyjs and got the zipped artifact just under 13k. The contest was a lot of fun and we learned a bunch along the way. It's a great contest and I'd encourage you to participate next time. Get a friend or two and have fun building a game you enjoy.
- zestyping 9y ago13 kilobytes is 13,000 bytes, not 13,312 bytes.
- maskedSlacker 9y ago1 kB = 1024 bytes, not 1000. 13*1024 = 13,312.
- shakna 9y ago1 kB = 1000 bytes. You're thinking of the "kibibyte": 1 KiB, 1024 bytes. [0] [0] https://en.wikipedia.org/wiki/Kibibyte https://en.wikipedia.org/wiki/Kibibyte
- Vendan 9y ago> The interpretation of the older term "kilobyte" to denote 1024 bytes, conflicting with the SI definition of the prefix kilo (1000), is still common. You can argue about how wrong it is all you want, but 1kb will always be 1024 bytes to me.
- drakonka 9y agoI've been participating in this for a few years (except last year) and it's a lot of fun. It has also taught me that I am really bad at designing things that are fun. I come up with things that I find interesting, but that usually does not translate at all to something other people would find cool or enjoyable. To be honest I don't mind - the participation is fun enough and it encourages me to step away from my main long-term hobby project for a month.