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In my experience, yes. I shifted my ground-state from 90% video games to 33% video games + 66% coding. It's helped a lot, but I would like to push it further.
by alnayyir 16y ago
In my experience, yes. I shifted my ground-state from 90% video games to 33% video games + 66% coding.
It's helped a lot, but I would like to push it further.
- aaronblohowiak 16y agoAll work and no play..
- johnfn 16y agoI code all day - well, so long as I'm not on HN :) As long as you don't believe that coding is work, you can do so much of it. Just find a project or a problem that you really enjoy working on and hack on it.
- alnayyir 16y agoI do a lot of non-work-related coding in addition to my work-related coding. I do it because I enjoy it. Nobody's going to pay me to (edit: because I'm not a tenured professor) make finite state machines, toy languages in LLVM, and roguelikes.
- klipt 16y agoThe problem with roguelikes is that while coding them is good practice, actually playing them is pretty much a pure waste of time. Which makes me wonder whether I can still justify coding them...
- thewhitewizzard 16y agoThis can be said of any game. Whether or not something is a waste of time is determined by the user, not the creator of the game. If you like coding them, then code them and gain the experience of coding them.