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Hi- I worked on this along with some other people. Here's what a demo looks like: https://i.makeagif.com/media/9-28-2017/gMnJTj.gif https://i.makeagif.com/med
by ccheever 9y ago
Hi-
I worked on this along with some other people.
Here's what a demo looks like:
https://i.makeagif.com/media/9-28-2017/gMnJTj.gif https://i.makeagif.com/media/9-28-2017/gMnJTj.gif
You can try a really cool demo made with it here:
https://expo.io/@nikki/dire-dire-ducks https://expo.io/@nikki/dire-dire-ducks
It fills your room with water and has ducks swimming around. The sound changes if you dive underwater, and if you press the screen, the ducks will swim towards you. This is a video of what it looks like:
https://www.youtube.com/watch?v=8EL1emCVtIw https://www.youtube.com/watch?v=8EL1emCVtIw
And you can read more about it here:
https://blog.expo.io/introducing-expo-ar-mobile-augmented-reality-with-javascript-powered-by-arkit-b0d5a02ff23 https://blog.expo.io/introducing-expo-ar-mobile-augmented-re...
- cheez 9y agoI'm getting a black screen on Pixel
- nikki93 9y agoHey! Sorry -- we should've made this clearer. ARKit only works on devices running iOS 11, and some particular devices at that: iPhone 6s and 6s Plus, iPhone 7 and 7 Plus, iPhone SE, iPad Pro (9.7, 10.5 or 12.9) – both first-gen and 2nd-gen, iPad (2017), iPhone 8 and 8 Plus, iPhone X I think these are the ones, at the time of posting this comment.
- cheez 9y agoAh ok, I saw the "download for Android" and installed it right away :)
- nikki93 9y agoHaha yeah, Expo itself generally works on both iOS and Android, but this particular demo in Expo works on iOS only since it needs ARKit. Here's an edit of the demo to just use a standard THREE.js camera and scene and not an AR one: https://snack.expo.io/rJCl4mnib https://snack.expo.io/rJCl4mnib It should work on Android. You can still edit the code (like the box dimensions) to see the changes immediately!
- chrisweekly 9y agoSigh. The first time my venerable iphone 6 is holding me back from something I know I want.
- malloryerik 9y agoSame here. And just as it's become mine free and clear...
- taneq 9y agoThere's a reason that phone contracts are the length they are. ;)
- ccheever 9y agoIt uses Apple's ARKit so it will only work on iPhones. And you need iOS 11 and at least an iPhone 6S or a very recent iPad for it to work. Google has announced some Android AR stuff so when they roll they out, we will look at making this stuff work across both platforms. Sorry it won't work for you yet!
- throwanem 9y agoI always wait for the first minor version bump before installing a new iOS release. Not this time! I can't wait that long to play with what you've built. (I'd like to read more about it, too, but your Medium link upthread is 404ing...)
- aaronbrethorst 9y ago11.0.1 came out earlier this week.
- throwanem 9y agoMinor, not patch.
- ccheever 9y agooops -- i fixed the medium link. thanks for the heads up. here it is: https://blog.expo.io/introducing-expo-ar-mobile-augmented-reality-with-javascript-powered-by-arkit-b0d5a02ff23 https://blog.expo.io/introducing-expo-ar-mobile-augmented-re...
- Angostura 9y agoDoes it work on an SE (basically got 6s innards)?
- thisacctforreal 9y agoYep :) 5s and 6 recieved iOS11, but they don’t have the hardware for ARKit SE, 6s onwards has the hardware for ARKit