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I felt the same way, but then I have to keep in mind that the library of games for the C64 was pretty immense, and negotiating with that many software developer
by ideonexus 9y ago
I felt the same way, but then I have to keep in mind that the library of games for the C64 was pretty immense, and negotiating with that many software developers to get the rights would be a herculean task. This isn't Nintendo, where a single company is putting out their own hits. Commodore's library is (I believe) entirely 3rd party manufactured, and back in the BBS days I maintained a library of hundreds of games for trade.
- busterarm 9y agoOh, I completely understand. I just hope there's some nudge-wink way of loading my own software on the thing. Often these things end up being pretty closed off. That Ultimate Wizard game I mentioned was made by 'Progressive Peripherals and Software', who some might remember as makers of Amiga add-on cards, frame grabbers and games out of Colorado. Just two guys (worked on the game, at least). I heard some sad news back in the 90s that their office burned down and took out their remaining business with it. They have a facebook page! https://www.facebook.com/groups/104188856284928/ https://www.facebook.com/groups/104188856284928/ IA has Wizard, but not Ultimate, so no extra level packs or construction set. https://archive.org/details/C64Videoarchive198-Wizard https://archive.org/details/C64Videoarchive198-Wizard
- xenomachina 9y agoThere actually were a few games published by Commodore in the early days (like Radar Rat Race and Cosmic Cruncher), but they didn't really take advantage of what the machines could do. I wouldn't say they were terrible games, but the games from later years, all of which were third-party, were far better than any of the games Commodore published.