4 ms·
>Wait, what was the alternative? No floats? How the heck would people calculate things with only integers? I find working with fixed-point numbers actually muc
by mivanchev 9y ago
>Wait, what was the alternative? No floats? How the heck would people calculate things with only integers?
I find working with fixed-point numbers actually much easier than (hardware) floats, because of the even distribution. Also note that some libraries like OpenGL ES provide fixed-point types for extra performance. I do believe IEEE 754 is next to impossible to use for any practical application, unless all your values are between -1 and 1. It's truly a horrible standard.