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>>I think I speak for a lot of programmers, and not just game devs, when I say that the romanticization of Id's history has painted one of the most ideal progra
by icelancer 9y ago
>>I think I speak for a lot of programmers, and not just game devs, when I say that the romanticization of Id's history has painted one of the most ideal programmer stories, and one that I often have fantasized living, or at least have imagined what it would have been like to be on that team in the glory days.
I guess. I assume you've read Masters of Doom and other relatively factual accounts of their history? It's not exactly the most reasonable behavior, and you can get that kind of death march abuse on any sort of game development team today.
We owe Carmack a lot. Doesn't make working for him some sort of pleasurable experience. Most innovators are like this.
- arjie 9y agoThat seems even more romantic. At every stage all the participants seemed willing. It wasn't so much working for as working with.
- deleted 9y ago[deleted]
- mercer 9y agoI found myself both repulsed by and attracted to the environment described in Masters Of Doom. It's the attraction that fascinates me.