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The Vulkan group is working on finding a subset of of Vulkan which can be implemented efficiently on top of DX12 and Metal. Hopefully that goes well, as I would
by slavik81 9y ago
The Vulkan group is working on finding a subset of of Vulkan which can be implemented efficiently on top of DX12 and Metal. Hopefully that goes well, as I would very much like to write my graphics code once and have it work everywhere.
For now, OpenGL ES 3.0 is the closest thing we have to a universal standard. Sadly, compute shaders weren't included until 3.1 so your options for cross-platform GPU compute are OpenCL 1.2 or OpenGL ES 3.0 with transform feedback.