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It's a long shot... but are those sound effects from Starcon 2? Particularly the rockets fired from these guys (https://imgur.com/a/TU5kr https://imgur.com/a/TU
by mikejarema 9y ago
It's a long shot... but are those sound effects from Starcon 2? Particularly the rockets fired from these guys (https://imgur.com/a/TU5kr https://imgur.com/a/TU5kr)?
I played Star Control 2 many times over as a kid and can't help but think that my many (many!) hours in front of that game have trained a part of my neural nets to excel at recognizing the sounds and readying for battle. 20 seconds into this game those paths were triggered, hence my Q.
- stcredzero 9y agoMmmmmmmmmaybe? ;)
- gavanwoolery 9y agoYeah, the laser sound as well I think? :) The instruments for the two songs I made for Voxel Quest were ripped from Star Control and other tracker files. https://soundcloud.com/gavan-woolery/voxel-quest-song-1 https://soundcloud.com/gavan-woolery/voxel-quest-song-1 https://soundcloud.com/gavan-woolery/voxel-quest-song-2 https://soundcloud.com/gavan-woolery/voxel-quest-song-2
- mikejarema 9y agoWow, that first one is like Ur-Quan + Yehat + Spathi all wrapped into one! These both definitely nailed the SC2 aesthetic, thanks for sharing. (And also for all your work on VQ, it was an amazing journey to follow!)
- gavanwoolery 9y agovery late reply, but you are welcome! :)
- stcredzero 9y agoI like it! Just listened to both.
- Waterluvian 9y agoI'm making a space ship game too for fun and came to a realization that even without art talent, I can make space ships in a minimal style but have zero clue where to begin with making my own sounds of the same fidelity. So I borrowed a bunch until I can figure that out. Interesting how much more accessible graphics design is over audio design.
- stcredzero 9y agoGet ahold of random sounds, then mix them together in Audacity. Apply effects. Reverse them in time. Also, there is: bfxr / sfxr http://www.bfxr.net/ http://www.bfxr.net/