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I thought stuff like "1M concurrent connections" was easy this days? I'd love to understand more about your problems.
by swah 9y ago
I thought stuff like "1M concurrent connections" was easy this days? I'd love to understand more about your problems.
- crucio 9y agoSorry when I said scale, I mean.. scale to real world usage. Websockets run over TCP so if you're on a bad connection, packets have to be re-sent, meaning real time gaming becomes very very difficult to implement. TCP/websockets are good for slower paced games like point and clicks but they don't normally work well for fasted paced games with physics. WebRTC data channels don't have to re-send lost packets (unlike WebSockets), so if you do WebRTC between client and server it will unlock a new genre of games for the web!