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The indy bundle had a marketing appeal to it in that they were indy developers (not a big corporation), and that they were giving to charity. They had a ton of
by coryl 16y ago
The indy bundle had a marketing appeal to it in that they were indy developers (not a big corporation), and that they were giving to charity. They had a ton of press coverage because of this, and not for any other reason in particular (the game bundle selection was OK).
I think short term factors like media coverage skew results. How effective would the next Indy bundle be? And the one after that? And after that? It would be a fallacy to then say that as sales and donations dropped, consumer behavior somehow changed.
- ido 16y agothe game bundle selection was OK At least 2 of the games (world of goo and braid) were some of the best known and most highly acclaimed indie games of the past 5 years. 4 of the games (Aquaria, Gish, World of Goo & Braid) were IGF winners. These were not your run-of-the-mill indies, they were already profitable and well known games before it.