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>But you can spend months on a project and it fail and not make any money from it. Whether a product fails for a company you work for, you still get paid. Tota
by Clubber 9y ago
>But you can spend months on a project and it fail and not make any money from it. Whether a product fails for a company you work for, you still get paid.
Totally agree. I'm saying it's better to own something (that makes the same or more money) than to work for someone.
>It has never in 20+ years taken me more than a month from the time I started looking to getting a comparable job or better.
Yes, I'm mostly the same. I had a hard time during the dot bomb because I was in a city and industry heavily affected by the circumstances at that time, but other than that, it's easy. I'm still working at the whim of the industry that is doing it's damnedest to push wages down. I also have to deal with a lot of processes (and people) that I don't like and know are counter-productive.
Also, our current employment situation probably won't last forever.
- scarface74 9y agoIt is better but what are the chances of that realistically happening? When I was doing enterprise mobile development from 2008-2010, I worked for a company that had people to go out an chase funding, marketing, salespeople, a QA department, business analysts, etc. I could have never done that as an individual developer. Even if I were to start my own company, I would still need capital to compete with the big guys. — and the code would not be mine. It would belong to my business that was partially owned by investors.
- Clubber 9y ago>It is better but what are the chances of that realistically happening? Admittedly slim, but much slimmer if you spend 40 hours a week working for someone. :) Mobile got super saturated quick. I tried the same thing and was only moderately successful. I still work for someone but fight for my own thing when I can.
- scarface74 9y agoAdmittedly slim, but much slimmer if you spend 40 hours a week working for someone. :) Being one of the relatively few people who knew about developing mobile applications in 2008, I tried to do something “on the side” with a coworker. Another much better funded company was able to move faster than we could even though you could tell from their product that they didn’t know the industry they were chasing. The only way we could have been competitive (not necessarily successfully) was by being able to dedicate to it full time and networking and selling during normal business hours. So yeah, a small independent developer who has to work full time is ata major disadvantage.