3 ms·
The intro post says, paraphrasing, "we wanted to design a game with simple rules that was impossible to beat, we succeeded, therefore our game is better". Perha
by vertex-four 9y ago
The intro post says, paraphrasing, "we wanted to design a game with simple rules that was impossible to beat, we succeeded, therefore our game is better". Perhaps the authors prefer games that are impossible to beat - I think it's very unlikely that the target audience of 2048 and similar games do, or in fact most people.
Perhaps neither Threes nor 2048 are very well designed - Threes because building a game that is impossible to beat is easy but not actually much fun for most people to play, and 2048 because it wound up with overly methodical ways to beat it easily?