4 ms·
I really like the pathfinding screenshot! I wish there were more games that exposed their internal operation or made it part of the gameplay. It seems like man
by mdaines 19y ago
I really like the pathfinding screenshot!
I wish there were more games that exposed their internal operation or made it part of the gameplay. It seems like many hacker news readers would enjoy a game in which you assemble an AI in competition with other AIs -- what I'd like is a game that allowed you to do that with varying levels of abstraction. A nice API for an RTS engine would make that possible, I guess.
And, on a tangent: it'd be cool if more games responded to the way people "cheat" at computer games, like if there was a game that made saving and restoring state an actual part of the gameplay...
- wmf 19y agoYes, sometimes when I'm playing a game I'll come up with an algorithm to handle some aspect of it (e.g. adjusting the tax rate), but the game doesn't allow scripting so I have to run the algorithm by hand. Also, check out Bolo and the many bots available for it (if you can find a way to run it - maybe someone should clone it in Flash).
- abossy 19y ago"It seems like many hacker news readers would enjoy a game in which you assemble an AI in competition with other AIs -- what I'd like is a game that allowed you to do that with varying levels of abstraction." A research project in neural networks for games called NERO at the University of Texas is along the lines of what you are talking about: http://www.nerogame.org/ http://www.nerogame.org/