8 ms·
Unfortunately, "it's not a bug, it's a feature!" -- there are long-standing design choices in C/C++ where various circumstances are explicitly designed to yield
by electrograv 9y ago
Unfortunately, "it's not a bug, it's a feature!" -- there are long-standing design choices in C/C++ where various circumstances are explicitly designed to yield "undefined" behavior where literally anything goes. I believe the original intent of these are to give the compiler/optimizer more room to speed up the executable.
Edit: The 'undefined' clause here is due to invoking a function at address 0, rather than any lack of variable initialization (since global variables are automatically initialized to 0, as the poster below points out).
- mikeash 9y agoGlobals are always initialized. If no initial value is specified, they’re initialized to zero. What’s undefined here is calling a function pointer that contains zero. Thus the compiler assumes that it must have been set before being called, and since there’s only one value it could possibly be set to, it must be that value.
- lisper 9y agoIt is a bug, but it's a bug in the spec. Saying that a common mistake like dereferencing the null pointer is undefined and therefore your program can do anything is not useful behavior. The only sane design is for any attempt to dereference the null pointer to cause the program to signal an error somehow. Exactly how that happens can be left unspecified, but that it must happen cannot be unspecified in a sane design. I don't see how any reasonable person could possibly dispute this.
- jcranmer 9y ago> Exactly how that happens can be left unspecified, but that it must happen cannot be unspecified in a sane design. I don't see how any reasonable person could possibly dispute this. Your proposal is basically tantamount to saying that the compiler can never ever delete any read or write to memory that is unused if it can't prove that the memory pointer is non-null (for example, the pointer is an argument to the function--clearly a very common case). Trying to formally specify what can and can't be done with common undefined cases (like dereferencing memory that results in a trap or reading uninitialized values) turns out to run into issues where the specification unintentionally precludes common optimizations, and it's not always clear how to word semantics in such a way to not do that.
- lisper 9y ago> Your proposal is basically tantamount to saying that the compiler can never ever delete any read or write to memory that is unused if it can't prove that the memory pointer is non-null That's right. I would much prefer to take a small performance hit if I might be dereferencing a null pointer than to literally have anything at all happen in that case. If I really need that last little bit of performance I really do want my compiler to insist that my code be correct before it will give it to me rather than take a wild guess at what I really meant to do and get it wrong.
- richardwhiuk 9y agoHow big a performance hit? Double run time? Triple? 10x?
- lisper 9y agoI will take any performance hit over the potential for catastrophic failure by default.
- umanwizard 9y agoThen there is an easy solution: compile with -O0. What's the problem with optimizations being available for those who want them?
- lisper 9y agoThere is absolutely no problem with optimizations being available. The problem is that the standard gives the compiler license to muck with the semantics of the program in highly non-intuitive and potentially dangerous ways, and this is true regardless of what flags are passed to the compiler. So I can't depend on anything working even if I specify -O0, at least not by the standard. I am entirely at the mercy of the benevolence of my compiler vendor. If the compiler is going to be given license to make those kinds of dangerous non-intuitive changes to the program semantics I want that to be evident in the source code. For example, I would like to have to say something like YOU_MAY_ASSUME(NOTNULL(X)) before the compiler can assume that X is a pointer that can be dereferenced without signaling an error if it's null. That way the optimizations are still available, but it is easy to tell by looking at the source code if the author prioritized speed over safety and if there are potential gotchas hiding in the code as a result. The way it is now, the potential gotchas are like hidden land mines, nearly impossible to see, and ready to blow you to bits (pun intended :-) without warning.
- ramshorns 9y agoWell, strictly speaking, it's a bug in the example program. If it were fixed to not invoke undefined behaviour, then this unpredictable thing wouldn't happen.
- lisper 9y agoIt's (probably) true that it's a bug in the program, but the sane behavior would be for the program to signal an error resulting from an attempt to dereference the null pointer.
- electrograv 9y agoYeah, I completely agree that this behavior is not sane. It is designed behavior, perhaps designed so with good intentions, but foolish assumption nonetheless (that the “undefined” behaviors would be predictable if left truly undefined). So yeah, I’m pretty happy to call this a “design bug” in the entire language. Those kinds of bugs are hard to fix, because you need the whole C++ committee to fix this, and we all know how bad design-by-committee performs. So just switch to Rust :)