4 ms·
I was just thinking the same thing. Keeping the design minimalist and 'blingless' keeps HN from suffering a MySpace-like decline. People here are attracted to t
by patrickk 16y ago
I was just thinking the same thing. Keeping the design minimalist and 'blingless' keeps HN from suffering a MySpace-like decline. People here are attracted to the content, not the eye candy (there is none).
I recall a game developer saying that badges for achievement (Xbox Live! etc) are a sign that games are becoming less imaginative and less fun, and sticking badges in there is a way of getting the users to keep playing. Badge for reaching 100% completion in GTA 4? Screw that. My time is too precious.
- aspiringsensei 16y ago>Keeping the design minimalist and 'blingless' I read that as "bing-less" which might also be a wise design choice.
- sesqu 16y agoOver the past few years, I've tentatively decided to not play any game that has achievements. I used to scour regular games thoroughly, but have found that games with achievements tend to become endless grinding slogs for no satisfying reward. It's hard to quit, though.
- patrickk 16y agoYeah, like searching for all the 'flying rats' (pigeons) in GTA and shooting them. Utterly pointless. For the life of me I don't know how people do endless, repetitive bullshit on World of Warcraft either - I keep away from those that do. Seems like an utter waste of time, and I immediately think of the South Park episode 'World of Warcrack'.
- sesqu 16y agoGreat, I was just looking for something to watch. Probably this (I get a redirect, so can't verify): Season 10 Episode 8 "Make Love, Not Warcraft". http://www.southparkstudios.com/episodes/103797/ http://www.southparkstudios.com/episodes/103797/
- patrickk 16y agoYou will never look at WoW players again, if you have never seen it before!
- elblanco 16y agoI think that the basic design of HN is also good for community selection -- people who are more interested in good content than the wrapping.