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Random sampling wouldn't work because it is the essence of cheese/game-breaking to go into rare or weird edge-cases and parts of state-space. Imagine a broken f
by gwern 9y ago
Random sampling wouldn't work because it is the essence of cheese/game-breaking to go into rare or weird edge-cases and parts of state-space. Imagine a broken fighting game where you could win by simply executing 'upper block' the entire game; random sampling will be exponentially unlikely to sample a game with all upper-blocks. But if you used a mechanism like self-play reinforcement learning to explore the game state-space, your agents might autonomously discover game-breaking strategies on their own.