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A person's interactions with the world are not "consumption experiences." This sort of VR future would turn humanity into ghosts -- haunting a virtual world, u
by panic 9y ago
A person's interactions with the world are not "consumption experiences." This sort of VR future would turn humanity into ghosts -- haunting a virtual world, unable to truly inhabit it or exercise any degree of agency over it.
- loa_in_ 9y agoI'm eagerly awaiting social VR. Since playing multiplayer games allows people of now to have unparalleled social interaction and insight into other person, being able to freely explore virtual worlds together would greatly increase integrity in society, even if at very least teaching various social skills.
- jayajay 9y agoYeah, there's no reason humans can't interact with the physical world through auxiliary VR worlds. We already do this with websites, VR will eventually be an interface to interact as a connected robotic device. At the same time, the person in VR would be giving learnable information to the robot while they are controlling it (e.g. like a driver for a self-driving car). Eventually, you could wade the robot off of VR and it would be able to carry out the task. So, VR could also be a way to teach robots.
- scroot 9y agoBingo