4 ms·
A little late to the party on this one, but does anyone have experience using Godot to build a multiplayer game? I'm thinking more along the lines of 4 player
by kaishiro 9y ago
A little late to the party on this one, but does anyone have experience using Godot to build a multiplayer game? I'm thinking more along the lines of 4 player coop, not MMO.
I've been playing with a few different libs, mainly trying to stay in the JS space, and as far as I can tell the only real way this is achievable is via websockets. I have no illusion of this game ever making even beer money, it's really just for fun and to see if I can, but I'd still rather not blow a bunch of time running down the wrong roads.
I was just about to start playing with Love2D, since they have some UDP socket libs, but I'd be starting completely new in Lua, so if Godot had similar capabilities and people have seen success there I'd be open to that instead.
- michus 9y agoGodot has built-in high level networking for multiplayer purposes. I don’t remember if it was starting from 2.x, but definetly in 3.c