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When I read about VR in education I mostly see "experiences" as a defining value of the platform. This is fine, but less interesting than the potential for augm
by GuiA 9y ago
When I read about VR in education I mostly see "experiences" as a defining value of the platform. This is fine, but less interesting than the potential for augmented environments to enhance my nuts-and-bolts professional practice
It seems like this goes beyond VR, and is reflective of the design mindset in tech at large. Creating canned, linear, self-contained, one-size-fits-all flows instead of giving users tools that they can combine/contrast/etc into more powerful abstractions that fit their individual use cases.
- germinalphrase 9y agoWhich is disappointing. I either swim in the canned flows or learn to really wrench on code. How many nights and weekends is it worth to be able to create my own tools? Is that even a realistic goal? Such a barren middle ground.
- freshhawk 9y agoThose linear, self-contained flows are what can be packaged, marketed and sold. Then the next flow can be scripted and the cycle repeats. Seems like it's a pretty natural consequence of how a consumer based culture thinks and defines success.