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That's plain wrong. C# bindings have nothing to do with GDNative, it's a module on it's own, integrated pretty well and unlike things that can be bound through
by tagrun 9y ago
That's plain wrong. C# bindings have nothing to do with GDNative, it's a module on it's own, integrated pretty well and unlike things that can be bound through GDNative, Mono module will be a part of Godot itself.
https://github.com/neikeq/GodotSharp https://github.com/neikeq/GodotSharp
- Mikeb85 9y agoMy bad, there was a bit about C# in their article about GDScript on their website, read it wrong. You're right, took a peek at the code, it's a regular module.