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Godot 3.0 has been one year in development (since the release of Godot 2.1 in August 2016), and I wouldn't say it's in a "very early stage". It's almost featur
by akien 9y ago
Godot 3.0 has been one year in development (since the release of Godot 2.1 in August 2016), and I wouldn't say it's in a "very early stage".
It's almost feature-complete, tons of bugs have been eradicated already, and the stable release is should be 2-3 months away.
As for slow developments... I don't know where you're taking that? Godot has dozens of commits every day, and the pace at which 3.0 features were implemented is honestly impressive (I'm obviously biased as a Godot dev, but check the GitHub repo [0] and the monthly progress reports on the devblog [1]).
Godot has been in development since 2007, open sourced in 2014, and has had 400+ contributors [0] over 3 years vs 32 [2] for Atomic over 2 years. On the other hand, young Atomic is an overlay on the mature Urho3D project with 100+ contributors [3] and over 6 years of development.
Both Godot and Atomic have their strengths and weaknesses, and are IMO two great open source game engines - but as far as maturity goes, I think the sheer size of Godot (both in terms of community and git/issues/PRs activity) compared to Atomic says a lot.
[0] https://github.com/godotengine/godot https://github.com/godotengine/godot
[1] https://godotengine.org/devblog https://godotengine.org/devblog
[2] https://github.com/AtomicGameEngine/AtomicGameEngine https://github.com/AtomicGameEngine/AtomicGameEngine
[3] https://github.com/urho3d/Urho3D https://github.com/urho3d/Urho3D
- zerr 9y agoI see. It is interesting to see the comparison of these two engines besides languages support. So far the main advantage for me for Atomic is its stable support of C++ and C# languages compared to Godot's dynamically typed scripting language.
- viseztrance 9y agoActually Godot supports C++ alongside gdscript. You don't need to wait for version 3 for it.
- zerr 9y agoAs I remember it is not quite the first-class citizen in Godot.