4 ms·
I'm not sure Game Maker is - historically - a good example for this. (Not talking about current GMS 2 though, from what I've read it seems to be hugely improved
by dahauns 9y ago
I'm not sure Game Maker is - historically - a good example for this. (Not talking about current GMS 2 though, from what I've read it seems to be hugely improved in that regard!)
Its workflow is impressive, but epecially with the popular games it became apparent that lots of small annoyances people complained about/design decisions the developers were forced to make were tied to limitations of the engine (with a big one e.g. being a rather tight coupling of central game parameters like game speed, fps, internal resolution etc.).