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This is super cool. I really appreciate the ability to use (albeit a more primitive version of) this technology on my iPhone 6. It isn't even 4 years old, and i
by andrewmcwatters 9y ago
This is super cool. I really appreciate the ability to use (albeit a more primitive version of) this technology on my iPhone 6. It isn't even 4 years old, and it seems to be one of the largest iPhone groups in terms of device share next to the 5S.
When iPhones 8 and X came out, I was thrilled more so with iOS 11 featuring ARKit, but bummed out my A8-powered device could not run their advanced augmented reality software. The price points are high right now for me, and what the devices provide are incremental, making me wonder when smartphones will taper off like PCs did in terms of delivering power across new generations of chipsets.
For the time being, software like this allows hobbyists like me to play around with concepts I'd love to but are otherwise locked out of for now. Thanks for sharing!
- LoSboccacc 9y agoyeah, star walk was doing ar on iphones since 4s iirc, it stinks that arkit can't do it
- Pigo 9y agoEven when devices are capable of running some software, I'm wary about it. I've seen enough VR/AR turn phones into a brick of magma.
- DonHopkins 9y agoThis depends on ARKit for iOS, so it won't work on any phones that ARKit doesn't support. On older phones, ARKit falls back to 3DOF "rotation only" mode that is not anything you can't already do in WebKit with DeviceOrientationEvent. https://developer.apple.com/documentation/webkitjs/deviceorientationevent https://developer.apple.com/documentation/webkitjs/deviceori...