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With risk of derailing this thread: As somebody in the industry I don't think the sales have been underwhelming. I'd say they are almost spot on with what peopl
by haydenlee 9y ago
With risk of derailing this thread: As somebody in the industry I don't think the sales have been underwhelming. I'd say they are almost spot on with what people in the know were expecting, and higher than expected on mobile. People that were expecting CV1 to be the iPhone of VR were irrational.
- orbifold 9y agoI've tried the Sony VR and it was very underwhelming, really pixelated graphics and unappealing gameplay (shoot incoming spaceships). One would probably need a factor ~16 increase in pixeldensity to get something photorealistic and even then I think I would prefer computer games on a display, because in VR inconsistencies feel much more out of place to me
- sprafa 9y agoPSVR is one of the weakest headsets. Try the Vive or the Rift (in particular the Rift) to have an almost pixel free experience
- moron4hire 9y agoThe new Microsoft VR displays are even clearer. Higher pixel count. Also slightly narrower FOV, which is a double-edged sword. But I've definitely appreciated the greater readability of text. I have the HP version. It's also very comfortable, and the easiest to setup of any of the PC headsets.
- haydenlee 9y agoThe comment was about underwhelming _sales_ of VR, not the opinion of current VR as an experience. To that point, I completely agree that PSVR is underwhelming and a complete vomit comet. Spend a few hours with the Rift or Vive playing quality content and based on my experience theres a high chance you'll change your mind. I show VR to a lot of new people, gamers and non-gamers alike, and very rarely do people come away with anything but utter awe. Its not uncommon to show somebody an experience like Tilt Brush have them spend 30 mins+ exploring it.
- andybak 9y agoThere's an uncanny valley in VR - less realistic and more stylised apps can in many cases be much more immersive than flawed attempts at photorealism. Resolution is a "nice to have" but it's less critical than you would think. A high refresh rate is the most important factor. The biggest weakness with the current generation of headsets is probably field of view. Second I would place comfort. The resolution really doesn't bother me any more. If the content is compelling enough you tend to "look past" the pixels.
- moron4hire 9y agoPhotorealism is the wrong goal
- Sohcahtoa82 9y agoThat has a lot to do with the PS4 being horrendously underpowered compared to a gaming PC. It just isn't powerful enough to run high quality graphics at the resolutions and framerates necessary for VR to work well. Using PSVR to judge VR is like using a Subaru BRZ/Toyota GT86/Scion FR-S to judge what it's like to drive a sports car. I mean, it isn't bad, and you can have some fun, but you're not REALLY experiencing the full potential.
- Judgmentality 9y agoDo you have numbers? https://www.theverge.com/2017/6/5/15719382/playstation-vr-sony-sales-one-million https://www.theverge.com/2017/6/5/15719382/playstation-vr-so... Let's compare the 1 million units sold for the PSVR, by far the best-selling headset (Samsung's Gear VR was given away for free with phones, so those numbers are effectively worthless) with the Xbox Kinect, which sold 8 million units within the first 60 days. And we all know how well that played out. VR is not doing well.