5 ms·
Neat, but I don't think this is going to help them sell more hardware.
by biocomputation 9y ago
Neat, but I don't think this is going to help them sell more hardware.
- andybak 9y agoI think solid professional and creative applications are more likely to support the slow, steady growth of VR and avoid everyone judging it's success or failure purely on the whims and unusual economics of the games industry.
- intoverflow2 9y agoThis and TiltBrush are the only reasons I'm considering a headset at all, tried 3D sculpting unsuccessfully in 2D so would love to try it in 3D. Medium looks excellent but yeah not amazing enough to outweigh being owned by FB. Still pretty disappointed VR tech innovations are just being locked up into proprietary camps.
- andybak 9y agoMedium runs fine on a Vive via ReVive: https://github.com/LibreVR/Revive https://github.com/LibreVR/Revive There's also plenty of alternative apps for 3D content creation in VR. I started to tabulate them (plus some where you create the content outside of VR) here: https://docs.google.com/spreadsheets/d/1xwqLF3CpYWxZ6kipzWGHaBn8rKPsptKxRCfHjVngxzA/edit?usp=sharing https://docs.google.com/spreadsheets/d/1xwqLF3CpYWxZ6kipzWGH... The list is a little out of date and I haven't got around to filling out most of the columns but it's probably of some use to someone.
- nickthegreek 9y agoI'd recommend adding MasterpieceVR to that list
- haydenlee 9y agoAnother addition: A-Painter (https://blog.mozvr.com/a-painter/ https://blog.mozvr.com/a-painter/)
- nickthegreek 9y agoI have both systems at work and purchase every 3d sculpting app that comes out. Medium is still the best.
- vilya 9y agoInteresting! What would you say makes it better than the others? I'm working on something similar but as-yet-unannounced and I'd love to know if we're tackling the right problems...
- Judgmentality 9y agoI recognize that sales for VR headsets have been underwhelming, but why wouldn't great software help sell more hardware?
- haydenlee 9y agoWith risk of derailing this thread: As somebody in the industry I don't think the sales have been underwhelming. I'd say they are almost spot on with what people in the know were expecting, and higher than expected on mobile. People that were expecting CV1 to be the iPhone of VR were irrational.
- orbifold 9y agoI've tried the Sony VR and it was very underwhelming, really pixelated graphics and unappealing gameplay (shoot incoming spaceships). One would probably need a factor ~16 increase in pixeldensity to get something photorealistic and even then I think I would prefer computer games on a display, because in VR inconsistencies feel much more out of place to me
- sprafa 9y agoPSVR is one of the weakest headsets. Try the Vive or the Rift (in particular the Rift) to have an almost pixel free experience
- moron4hire 9y agoThe new Microsoft VR displays are even clearer. Higher pixel count. Also slightly narrower FOV, which is a double-edged sword. But I've definitely appreciated the greater readability of text. I have the HP version. It's also very comfortable, and the easiest to setup of any of the PC headsets.
- haydenlee 9y agoThe comment was about underwhelming _sales_ of VR, not the opinion of current VR as an experience. To that point, I completely agree that PSVR is underwhelming and a complete vomit comet. Spend a few hours with the Rift or Vive playing quality content and based on my experience theres a high chance you'll change your mind. I show VR to a lot of new people, gamers and non-gamers alike, and very rarely do people come away with anything but utter awe. Its not uncommon to show somebody an experience like Tilt Brush have them spend 30 mins+ exploring it.