3 ms·
Hmmm: actually cloth simulation is constrained relative to hair simulation. (It's an orderly grid -- a Chebyshev net? -- rather than spaghetti) With a simple Ve
by theoh 9y ago
Hmmm: actually cloth simulation is constrained relative to hair simulation. (It's an orderly grid -- a Chebyshev net? -- rather than spaghetti) With a simple Verlet integrator you can animate a "fishing net" of points with no difficulty -- because of the direct links between them.
Someone else will have to fill in the details of recent research. I remember a paper called "Large Steps in Cloth Simulation" which aimed to remove the need for fine detail in simulations.
- abakker 9y agoFishing nets don't stretch, so I assume the fact that clothing does adds a lot of complexity, especially since seams won't stretch the same way? Also, different sizes have the same number of seams, but won't have the same overall drape/stretch.