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Yeah, I agree with that. Which is why I mentioned performance sensitive stuff like WebGL. Personally I use the functional methods whenever I can, but the origi
by satori99 9y ago
Yeah, I agree with that. Which is why I mentioned performance sensitive stuff like WebGL.
Personally I use the functional methods whenever I can, but the original quote I re-posted indicates that the author thinks that for-loops should always be replaced with their functional equivalents, and I was just pointing out that this is not universally a good idea yet.
- fenomas 9y agoYeah, I agree - just adding a caveat to your caveat. Personally I found the whole article very skippable. None of it is necessarily terrible advice, but everything is overstated, and said without really explaining why its advice better than the alternatives.