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PirateBay probably won't make any money. I'm considering adding this to an online game, which would probably generate a modest income. Video and social media si
by IamCarbonMan 9y ago
PirateBay probably won't make any money. I'm considering adding this to an online game, which would probably generate a modest income. Video and social media sites could definitely benefit as well.
- tokenizerrr 9y agoWhat game is that? I want to be sure to avoid it if you are planning such scummy tactics.
- IamCarbonMan 9y agoIt's a card game simulator I have yet to publish. I don't really have a lot of money for server uptime, so it's either ads or this. And it won't be on by default. I'm simply offering users a way to support the site if they like using it, without having to view ads or pay directly (it may or may not affect their electricity bill I guess, but to most people an online game using some extra CPU isn't going to have much impact on them at all).
- tokenizerrr 9y agoYou can't afford $9/month? Don't bother implementing this feature and you earned a few months of uptime.
- IamCarbonMan 9y agoNone of that comment even close to makes sense. 1. My operating costs are more than $9/month. I don't know where you got that presumed feature but it's wrong. 2. There's nothing to implement. You include a library and a few lines of code to start it and you're done. 3. How would not doing something that could potentially make me money, even if only a little bit, save me money? That makes zero sense.
- tokenizerrr 9y agoYou are talking about server costs. Get a server at for example online.net (not affiliated) for $9/month or cheaper. That server is going to be able to run your card game easily. You don't need to spend hundreds of dollars on AWS.
- IamCarbonMan 9y agoYou don't know what my site requires, so you're assuming that whatever hosting you just randomly want to assume is sufficient is enough and so you can discredit my legitimate idea for a possible way to get the required cost to run my site, and possibly also make a little profit. Would you rather have me borrow user's time and attention with ads, or bottom a few of their precious millions of CPU cycles per second? And in case you didn't read what I wrote, I'm not "stealing" anything. The site will be hosted either way, if I have to pay for it out of pocket at a loss then fine. But if people would like to donate CPU time to support the project, there is an off-by-default option to do so, just like there's an off-by-default option to donate money. I fail to see how this is evil.
- tokenizerrr 9y agoAds obviously, as long as you're not using them to spread different kind of malware. It doesn't matter that much to me personally, I'll be blocking whatever garbage you put out anyway, but ads are objectively the better choice as they dont needlessly wreck the environment any further, nor cause unnecessary wear and tear on the hardware of your users. Anyway, I'd be very interested in hearing how a card game simulator requires more than 8gb of memory and a decent cpu.
- IamCarbonMan 9y agoGod, would you shut up? Jesus, sorry to burst your bubble but people are running their damn CPUs no matter what I do. I heard that some people would prefer client-side mining to ads and I thought I might give that option for those that want it. But I guess that'll cause the Apocalypse next Friday so I'll just go host my application at online.com™ for the low low price of $9 a month, since it's just a card game and can't possibly require anything more than that! Any idiot could see that I don't need to pollute the air and melt the ice caps by trying to give my users options and help support the development of fun internet sites! Could you be any more condescending?
- thinkloop 9y agoYou prefer s/he didn't provide the option? Dude wants to make some money for his/her effort. Chill.
- tokenizerrr 9y agoYes. Websites stealing cpu time to mine crypto currency is ridiculous. I'd go as far as calling it malware. It's a waste of my power and will wear out my hardware faster than necessary. It's also bad for the environment due to useless power drain. If we're talking about a server for a card game you can just get a cheapo dedicated server and you'll be fine. Get a user or two to donate once a month and you will even run a profit. Or skip that Starbucks once a month.
- thinkloop 9y ago> Websites stealing cpu time to mine crypto currency is ridiculous It is being offered as an option, not being stolen. > Get a user or two to donate once a month and you will even run a profit. Or skip that Starbucks once a month. I want to make millions of dollars so that I can build schools for children, why are you limiting the value of my effort and creation?
- tokenizerrr 9y agoBecause there is a 99% chance that you are going to fail. Sorry but your card game isn't going to save the world, let's not wreck it while trying.
- thinkloop 9y agoYou don't even know what my card game is. It's a decentralized uncensorable poker game with no rake that makes money from light client-side mining of relatively cpu efficient coins - you don't think I can build a single school from that?
- deleted 9y ago[deleted]
- drusepth 9y agoWhat about what he said implies he's doing it in a scummy way? Something like this, opt in and transparent, would be much preferred over microtransactions or ads, IMO.
- detaro 9y agoIn the discussion yesterday I estimated 2-5 cents per 24 hours of mining on a users machine (based on quoted hashrates and current prices). That's really not much, even if people actively let it run to help and there is a medium efficiency gain to have somewhere.
- doguozkan 9y agoI think this would be fine as long as you have the users' consent. I suppose you could even give out rewards to players based on how much they contribute. I see this model in a lot of Android games nowadays (although with ads), you are asked to look at an ad/watch a 30 second video, and in return you get a small amount of in-game currency otherwise only obtainable through spending money.