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Experiments with HTML5 <canvas> and <audio>
- kordless 16y agoDoh! Had to edit the title to use < and >
- NathanKP 16y agoThe visualizers are very well done, and in Safari 5 they don't seem to max out the processor, so that is good. However, some of them are fairly low res, just blown up larger. I wonder how much resources they would use if they had a high quality version.
- endual 16y agoNice example! And cheers for including the code. I think the "low res" comes from there being a pre-defined number of segments making up the curves. Smaller curves just look smoother. To get them all looking smooth would require more complex subdivisions, and maybe bog it down? Great proof of concept though!
- kordless 16y agoI wonder how much overhead the SoundManager2 stuff adds? I have Webkit (Safari 5) and Chrome Beta installed, but neither one of them seems to support the audio APIs like the new Firefox does. Guess I'll have to install! ;)
- aw3c2 16y agoOpera beta: With Javascript off I can toggle the music. With Javascript on it says "OK" and I can choose a visualisation but the audio controls are gone and there is no sound.
- minus1 16y agoCan anyone recommend an html5 3d engine? Is pre3d currently the best?