4 ms·
actually there was multi-threading, using sort of kick-based synchronisation primitive I think they actually used an actor-based threading model.
by stingraycharles 16y ago
actually there was multi-threading, using sort of kick-based synchronisation primitive
I think they actually used an actor-based threading model.
- deleted 16y ago[deleted]
- fizx 16y agohttp://instantrimshot.com/ http://instantrimshot.com/