2 ms·
Not really, just a callstack four* calls deep. ...just four? Hmm, actually there was multi-threading, using sort of kick-based synchronisation primitive.
by confuzatron 16y ago
Not really, just a callstack four* calls deep.
...just four?
Hmm, actually there was multi-threading, using sort of kick-based synchronisation primitive.
- stingraycharles 16y agoactually there was multi-threading, using sort of kick-based synchronisation primitive I think they actually used an actor-based threading model.
- deleted 16y ago[deleted]
- fizx 16y agohttp://instantrimshot.com/ http://instantrimshot.com/