3 ms·
It's dead simple and people complain about speed but I use it for massive distributed backends handling hundreds of messages each second and scaling without pro
by INTPenis 9y ago
It's dead simple and people complain about speed but I use it for massive distributed backends handling hundreds of messages each second and scaling without problem.
And this was way back when twisted was the only asynchronous game in town. So I'm not surprised it's growing.