3 ms·
Here's a nice video showing OTCA metapixels in action, implementing Game of Life in Game of Life. https://www.youtube.com/watch?v=xP5-iIeKXE8 https://www.youtu
by avian 9y ago
Here's a nice video showing OTCA metapixels in action, implementing Game of Life in Game of Life.
https://www.youtube.com/watch?v=xP5-iIeKXE8 https://www.youtube.com/watch?v=xP5-iIeKXE8
It would be amazing to see this Tetris computer rendered into a video like this.
- teekert 9y agoThat is just one of the coolest things I've seen which makes me feel a bit strange inside. Like looking the universe into the soul. Like feeling how simple thing can produce complex things (but not understanding). Thanx for sharing.
- ImaCake 9y agoIf you read down the stackoverflow page long enough there is a link to a runable version of the code. http://play.starmaninnovations.com/qftasm/#jllHdnBGSP http://play.starmaninnovations.com/qftasm/#jllHdnBGSP
- isoprophlex 9y agoThis would need to be compiled into a pattern for the intermediate automaton, which is then run on the metapixel layer in GOL? I think? Anyway this is the coolest thing I've read all year, and I'm not kidding
- avian 9y agoTrue, but the runnable code on that page is several levels of abstraction removed from the actual Game of life states. The page you linked runs the code in a Javascript implementation of their CPU. That's a significant shortcut. The CPU was otherwise implemented with logic gates that were implemented with varlife circuits that were implemented with metapixels in Game of Life. None of this is present in the browser implementation. As logicallee's comment below says, the actual Game of life board behind the implementation is absolutely massive with tens of gigabytes needed to represent the state of the Tetris computer.