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No certainly! I never had a drivers issue when I was an Ubuntu user, to be sure (not one that was more solvable on Debian at least) and I have done some Linux
by yebyen 9y ago
No certainly! I never had a drivers issue when I was an Ubuntu user, to be sure (not one that was more solvable on Debian at least) and I have done some Linux games, I agree it was much easier after Ubuntu landed.
Hardware makers target Ubuntu and game makers target Ubuntu. Libc differences can give you a real hard time when it comes to running binaries that are not compiled on your target OS. I have definitely seen that! It's no fun and you may not be able to solve it based on strange timing of libc versions with respect to the Debian 2-annually release cycle. Game developers certainly don't care what versions of libc made it into Debian stable or Debian testing these cycles, so you may be out of luck for two cycles in a row and it's no better in Sid. I mean, this is anecdata too. But it's real and if you haven't had this problem, it's because you didn't use Debian, but used Ubuntu instead. I suspect RHEL/CentOS users didn't have this issue either for one reason or another, and Fedora users neither.
But it sure is a problem in Debian, if that's what you're into. To clear things up if it sounds like I'm talking in circles, I ran my share of games on Debian and I had definitely hit this type of issue, and ultimately failed to solve it for myself.
If I was using closed-source software or intending to play games, you'd get no disagreement from me I'd rather do it on Ubuntu, and that's a fundamental disagreement with Debian policy and any either closed-source or other than rolling release target (eg. one-and-done) game developer or realistically any other code system that needs either kind of g/libc as a specific version of shared library to link to.
You may genuinely be onto something here. But in my production systems, I tend to target using 100% open solutions, so I'm not sure I would have ever run into this at dayjob. Farewell!