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the examples had the character move precisely like in the reference video. This just looks like the AI recorded the original video and played it back. I thoug
by jordache 9y ago
the examples had the character move precisely like in the reference video. This just looks like the AI recorded the original video and played it back.
I thought the AI created a playable game engine from the reference video? If so, why did it need to replicate the exact movement of the game character? Why not come up with its unique set of movements in a fully flexible game engine?
- kilceem 9y agoMaybe that was just to show the recreation. An engine is pure code and a lot of times closed source. Just creating animation and similitude in that ways does not recreate a engine but could create those aspects. Engines have many aspects of game mechanics many you do not really see directly but as a byproduct.
- jordache 9y agoBut the impressive sell of this technique was the AI discerned enough patterns and physics from the reference video to auto generate a game engine that replicated/simulated the original game. This alludes that it understood the player character and now can control the sprite representing the player character via unique paths through the game map. It's waaaayy less impressive if it's just programmatically processing video frames, tracking pixels to generate coalescence, generating a library of sprites based on pixel coalescence, and then playing back the same sequence of sprites programmatically...