4 ms·
Imagine this paired with a system like the one Bret Victor demos in "Inventing on Principle" [0] or in "Stop Drawing Dead Fish" [1], in which the user hand-anim
by hchasestevens 9y ago
Imagine this paired with a system like the one Bret Victor demos in "Inventing on Principle" [0] or in "Stop Drawing Dead Fish" [1], in which the user hand-animates what they want the game movement/overall gameplay to look like, adjusting as necessary. The system described in this paper could get you a decent way from that hand-animated mockup to a working game that looks and feels first and foremost like you intended, rather than working from a playable-but-bad-feeling prototype game engine and having to endlessly adjust to get the game feel "right".
[0]. https://youtu.be/PUv66718DII?t=29m20s https://youtu.be/PUv66718DII?t=29m20s
[1]. https://youtu.be/ZfytHvgHybA https://youtu.be/ZfytHvgHybA
- bigleagueposter 9y agoLooking at the paper the set of games it can build seems rather limited. It could work for cookie cutter platformers (the sort of games that engines that don't require programming let you build).